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Blades of brim theme song
Blades of brim theme song











blades of brim theme song

I have spent about $50 trying to get the dragon from the chest. And if you are like me, trying to get the dragon, you have not got it yet. In the case of chests, you can spend 500 essence in exchange for two times the cost of the "Epic Chest". However, for those who don't want to waste money on games, it takes a month just to earn enough for the weapon/chest/armor that they want. I understand you want players to buy the essence or earn it. Not the way you get it, that's fine to me, it's the price of stuff you can get from essence. Now, the one reason (I guess branches off into multiple) that I am not rating this 5 stars, is the Essence. The only thing different from the other apps to me, is that I actually like this game. This is overall another one of those "Endless Running Games". Hopefully devs can figure this out because the game is a lot of fun to begin with. It makes it hard to justify still playing when you know eventually the game devolves into chaos once you get far enough. In the higher difficulties, the screen is already filled with enemies, and these armored ones bouncing back create situations where there are too many enemies grouped together and there is no way to avoid getting hit and losing a heart.

blades of brim theme song

When attacked, they jump ahead a few steps and must be attacked again. This is especially frustrating with the armored enemies who take multiple hits to kill. The biggest issue I have is that at higher difficulty levels, the enemies become so numerous that it becomes difficult to keep track of where they are, or where they will be once you get past the big enemy or environmental feature that frequently obscures your view of upcoming enemies. Now after a few weeks I have seen the good and bad. My previous review was 5-star, after spending a few minutes with the game I loved it. It seems like if this feature is intentional, it takes away from the epicness and functionality of epic weapons and gives preference to elements like arcane and fire.

blades of brim theme song

In a quest where the objective is to eliminate an amount of enemies, it's very hard to do with the Shard of the Thunderlord, since you haven't actually killed a great deal of them with one hit when almost any other weapon would. This really takes away from the motivation to buy certain elemental epic weapons or to bother upgrading them. So, love the game, one issue I hope developers may pay attention to, is how silly it is that epic weapons with certain elemental effects like lightning, stone, ice, knock back enemies that would usually be killed in one hit like the normal goons and flappers - and they get petrified, iced, or shocked but remain as an obstacle that if you run into them without attacking a second time, will damage you! Ridiculous when you're swinging the Shard of the Thunderlord, a big sword, and it electrifies/stuns an enemy that a common-type sword, and almost every lesser weapon in the game, would kill in one hit.













Blades of brim theme song